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Rules / Characters / Character Generation

Character Generation

Step 1: Race

Choose or roll for race:

2d6 Race V F S M
2-10 Human
11 Dwarf -1 +1
12 Elf -2 +2

Note that elves and dwarves are next to non-existent in many human parts of the world.

Other races might be playable under GM discretion.

Step 2: Virtues

  • Roll 2d6 6 times if creating a player character, otherwise 5 times.
  • If generating ordinary folk, subtract -1 from each roll.
  • Assign the rolls in order to: Vigor, Finesse, Sagacity, Morale, and unused.
  • If non-human, write the corresponding racial modifier next to each Virtue.
  • You may swap any two rolls once.
  • Total each roll with its modifiers, and divide by 3. Round mathematically: thirds down, two thirds up. The results are your Virtues, the unused rolls are discarded.

Step 3: Background

Choose or roll for:

  • Homeland
  • Religion
  • Status
  • Place of Origin / Environment

Consult the GM or world description for details.

Step 4: Background Features

  • Background Features are rolled randomly on the Background Features Sheet.
  • They can be positive or negative.
  • Player characters always roll twice. Before rolling, you must decide whether to keep both, or discard one of your choice.
  • For an NPC, roll 2d6. For each 5 or 6, roll a background feature.
  • If for any reason, a rolled Feature is inapplicable or comes up twice, it is discarded. In case you chose to discard one before rolling, a single remaining feature may be discarded or kept.

Step 5: Expertise and Levels

  • Pick one Expertise: Combat, Stealth, Magic, or Faith.
  • Write down your Level. Unless the GM says otherwise, you are Level 1.
  • For each Level, pick one Feature. You are free to choose one from the following listings, as long as you fulfill all the requirements:
    • The listing for each Expertise you have (by Expertise Score), in case of Faith according to Religion
    • The Adventurer Features Sheet

Step 6: Equipment

TBD