||
Rules / Characters / Skill

Skill

Futile Kingdoms doesn't have skills in the sense that other TTRPGs do.

However, many checks and rules do involve a Skill score regarding a specific activity. Such Skills are derived from other stats, often according to specific rules. They are defined where they are needed, for a specific purpose.

Example: Weapon Skill refers to the wielder's skill with his current weapon and is factored into attack and shieldless defense. Each class of weapons is treated a little differently, but usually Weapon Skill is equal to the wielder's Combat Expertise, sometimes with an additional +1 if he has an appropriate Feature: A Level 2 Combat expert / Spearman wielding a spear has Weapon Skill 3.

In less formalized cases, it is up to a GM judgement call based on a character's Expertise and background, according to the following guidelines:

Proficiency Skill
unskilled, complicated impossible
unskilled, unintuitive -2
unskilled, intuitive -1
dabbling 0
supplementary skill Expertise // 2
core skill Expertise
specialty Expertise + 1

Typically, adventurers don't have many skills beyond their Major Expertise. But in cases where it can be justified by the background, a generous GM might award a Minor Expertise for the occasion.