Quick Witted
Requirements: Level 1, Finesse 3
- Interrupt Quick Actions as though they were Complex Actions.
- Add
Lvl//2
to reaction rolls (at GM's discretion).
- Automatically win Contests to determine who acts first.
- Lvl2+: Missile Evasion remains available even after spending an Action, as long as you have any QA or CA left.
- Lvl4+: Immune to being Interrupted or Reacted to.
- Lvl6+: 1 extra Quick Action each Turn.