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Rules / Features / Quick Witted

Quick Witted

Requirements: Level 1, Finesse 3

  • Interrupt Quick Actions as though they were Complex Actions.
  • Add Lvl//2 to reaction rolls (at GM's discretion).
  • Automatically win Contests to determine who acts first.
  • Lvl2+: Missile Evasion remains available even after spending an Action, as long as you have any QA or CA left.
  • Lvl4+: Immune to being Interrupted or Reacted to.
  • Lvl6+: 1 extra Quick Action each Turn.