Damage = DR
+ Weapon Damage (+ potentially attacker Vigor)
+ Attack Result // 2
+ 2 IF was Charge Attack or countering one
+ 1 IF Berserk in melee
- 1 IF using a 1H/2H weapon one-handed
- Target Damage Resistance
Damage Resistance =
Vigor
+ Armor Protection IF Attack Result < 4
+ Helmet Protection IF Attack Result >= 4
- AP UP TO Protection
Result | Effect |
---|---|
<= 0 | no effect |
1-3 | Dazed |
4-6 | Dazed if not already + Wounded |
7+ | Downed |